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UPROPERTY() TArray of UTexture2D is editable in the details panel, but remains empty in memory

I have a TArray that I expose to the default editor of a custom UObject. The TArray is showing up in the details panel exactly as it should, but when I create breakpoints and check the values inside the Array, it is empty, no matter how many textures I add in the UI (See Screenshots). Here is How I have the Array Declared:

 UPROPERTY(Category=Custom, EditAnywhere, AssetRegistrySearchable, meta=(DisplayName="Textures"))
     TArray<UTexture2D*> texs;

Is there perhaps some saving, or committing changes I have to do within the classes corresponding AssetActions Class?

Edit: Realized I wasn't constructing the TArray before trying to use it, and thought that that may be problem. However, Now I initialize the TArray when this Object is Constructed, and it's still empty no matter what I add in the Details Panel. alt text alt text

Product Version: UE 4.19
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asked Aug 21 '18 at 12:04 AM in C++ Programming

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kobena
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