Is there anyway to restrict iOS compatibility to the A9 and up processors in a blueprint only project?
The mobile game I am currently working on is unable to load on any iOS devices lower than an iPhone 6s. I am wondering if there is any way to restrict the device compatibility when packaging a Blueprint project.
When uploading to Testflight the builds state it is compatible with iPhone 5s and up which isn't the case, the game opens but loading any map goes to a black screen and crashes the game.
Any direction or help would be greatly appreciated.
asked Aug 21 '18 at 08:56 AM in Packaging & Deployment
You can try modifying the info.plist and add arkit which requires A9 under required device capabilities. After packaging you can find the info.plist by going to your project folder/Binaries/IOS/Payload and then right click on the app and select show content files. After you modify the info.plist you will then have to resign the app. Find the command in the output log towards the end that starts with "/usr/bin/codesign" and copy that whole command and run in terminal. This is all if you are on a mac.
answered Aug 22 '18 at 05:06 AM
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