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ERROR: No 32-bit compiler toolchain found in Visual studio

I got this error and i google, I tried their solutions but none worked. Like everytime i have faith that epic will not answer to my this question but i have nothing left to search for. How do i solve this error?

Product Version: UE 4.19
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asked Aug 21 '18 at 12:42 PM in Installation & Setup

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Sanket Varia
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2 answers: sort voted first

Ok i got the solution. Its very simple, I opened up a blueprint template project then i went to Editor Preferences -> General -> Source Code and choose Visual Studio 2017 in the Source Code Editor setting. Then i closed UE4 and retried creating the C++ project and it worked.

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answered Aug 22 '18 at 07:28 AM

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Sanket Varia
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Well ill give it a whirl.

  1. Pass in your system specs

  2. OS, and if your using 32bit or 64bit

  3. Any screen shots of the errors

  4. any other major details of installing you've done, such as: have you installed all of the proper c++ componets

  5. I am assuming a c++ project

Lets start here. sometimes its the details that make or break a question.

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answered Aug 21 '18 at 01:27 PM

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avatar image Sanket Varia Aug 21 '18 at 01:34 PM

I don't know what kind of spec you want but I have win 10 pro x64. its a laptop with i7 6th gen, 8GB RAM... UE4.19.2 and VS2017. here is the screenshot of error: https://imgur.com/pMPEc0Y OK little background of my laptop, I previously had unity3D because of which i had VS2015, Before installing VS2017 i made sure to uninstall 2015 but I still think perhaps my unreal is looking for 2015 files. I mean i don't have this error on my desktop computer, it too uses VS2017.

avatar image GIGA-Money Aug 21 '18 at 02:35 PM

Well I believe you have the issue that I suspected. Just a side note first, your in the world of c++ so you need some "extra" tools to work in the realm, comes with the territory. so I have had similar issues, and when you create a c++ unreal project the very first thing it has to do is compile the source code, as in unreal's source code. Don't worry why, but do the following and let me know how it goes.

  1. there are SDKs that are used for the c++ compiling

  2. launch the VS installer program.

  3. Be make sure that the actual VS is closed as these are not the same program and the VS installer will complain if VS is running.

  4. down load the particular SDKs as seen in the first likn

  5. https://docs.unrealengine.com/latest/INT/Programming/Development/VisualStudioSetup/

  6. Then Follow these steps 7.https://docs.unrealengine.com/latest/INT/Programming/Development/VisualStudioSetup/UnrealVS/index.html

avatar image Sanket Varia Aug 21 '18 at 03:42 PM

Nope, Nothing happened. Still the same error. Just in case for your information, Unreal engine is not creating the project itself if chose C++ template. So that means i can create blueprint templates, but i can't create C++ templates, not even the blank C++ template. I have installed that SDK long ago, still i double checked, yes its installed already.

avatar image GIGA-Money Aug 21 '18 at 05:58 PM

Well from a BP start up you can make it a C++ project. Do this by RMB the unreal project file, and you will see an option for Generate VS project file. then you can open it up in VS and see if you get an new compile errors.

avatar image Sanket Varia Aug 22 '18 at 05:26 AM

I right clicked on project it gave me only this options: Open, Show in folder, Create Shortcut, Clone, Delete.

avatar image Sanket Varia Aug 22 '18 at 07:26 AM

Nevermind i solved the problem.

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