animation sequence : override instance data broken?
Im trying to play a animation sequence from the level blueprint. That itself works well, however there seems to be a problem with the new (4.19) feature "override instance data". I read here that i can use this feature to "offset" my whole animation sequence. My sequence without override looks like this: https://gyazo.com/d0ebba889b42ce1cc0bdd07f7baff75c
And my animation after i offset it by Location (0|-200|0) looks like this: https://gyazo.com/fe2a7b338fe2cf0a67dbd4f7a58c86d3
The 2 hands are aactors by themselves. But i exspected that all of them gets offset by the same amount but somehow they are seperated by miles. I cant find a solution for this, did anyone experience something simular?
asked Aug 21 '18 at 03:18 PM in Using UE4
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