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Help with applying force to a pawn?

I have a game that involves a pawn with an "Arm" that can be used to flip cubes into designated containers. However, I cannot seem to give the "flipping arm" the force it needs to flip the cubes. Is there a way that I can give the arm a certain force value so that when it collides with the cubes that force translates into a stronger flip?

Product Version: UE 4.19
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asked Aug 21 '18 at 04:09 PM in Blueprint Scripting

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You could apply an impulse on hit:

alt text

Image from Gyazo

The hit object can store a value of how resistant to hitting it is and the hitting object can have its force. You can get the hitting object reference from Other pin here.

Should work ok.

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answered Aug 21 '18 at 05:13 PM

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