20.1 Niagara GPU particles not working in packaging

Hello guys, problem in topic. I try to copy niagara system and change emitter to CPU, then place on map beside with GPU system. So, in Editor (play, simulate, standalone e.t.c all working, but after packaging - gpu system not working)

I’m having similar issue.

[Steps to reproduce]

Create a new Niagara Emitter with Upward Mesh Burst template

Change simulation from CPU to GPU

Create a new Niagara System based on that Emitter

Place the system in level

[Expected]

The particle plays in Editor / New Window / Standalone / Package

[Actual]

The particle plays in Editor / New Window

Standalone mode the shading is messed up but meshes still can be seen

Packaged game nothing at all

Any help would be appreciated!

Any news on this getting fixed?

No, we have post on bugtracker, please, vote for it:

hi , i am to late but this have solution? i have the same problem