The problem with the connection of the model with a skeleton UE4
When importing the model in UE4, I put the skeleton UE4_Mannequin and the following parameters:
after importing in the default position everything is fine: but when I turn on the animation there is a strange deformation of the mesh: the hierarchy of bones seems correct:
My model was developed in Maya: Can there is a way to fix this problem?
asked Aug 21 '18 at 06:13 PM in Using UE4
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