The problem with the connection of the model with a skeleton UE4

When importing the model in UE4, I put the skeleton UE4_Mannequin and the following parameters:

after importing in the default position everything is fine:

but when I turn on the animation there is a strange deformation of the mesh:

the hierarchy of bones seems correct:

My model was developed in Maya:

Can there is a way to fix this problem?
Thank you!