Animation time remaining missing
So I'm trying to work with animations for the first time, and I'm trying to setup a simple state machine with an Idle / Walk state that can transition to a Casting state based on a boolean set in the code.
I want to transition back to the Idle / Walk state after the animation plays, but I keep seeing others online suggest using blueprint actions like Get Relevant Anim Time (Found here: https://docs.unrealengine.com/en-us/Engine/Animation/StateMachines/TransitionRules) and this leads to my problem and question.
In my editor I go to the transition rule in my state machine and right click and start typing "Get Relevant" or "Time Remaining" (another source with another type of Time Remaining action: https://docs.unrealengine.com/en-us/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Jump) with context sensitive unchecked, I get absolutely nothing.
Can someone please help me understand why I can't use these actions in my transition rules?
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