Event tick set relative location forward vector doesn't work

Hello. I’m new to unreal engine, specially to blueprints. I had a strange idea of making melee actor blueprint. I wanted my actor to be in front of the controlled pawn every frame. So, i made this blueprint:

The rotation part of this blueprint works well, but actor stays at the same location, different from forward vector. Can you help me with this case?

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Forward vector has a size of only 1 unreal unit. Setting relative location from that will not move very fast and might look like it is not moving at all. Need to multiply the forward vector by a value. You might call it ForwardSpeed.