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How to have a character stand on another character without bouncing off

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I am trying to get this kind of result - where I have a character be able to stand on top of another character - I even created a big box - but upon collision it just makes my character bounce off of it a lot...Anyone got any ideas?

Product Version: UE 4.19
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asked Aug 21 '18 at 09:01 PM in Blueprint Scripting

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Ghostblades
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2 answers: sort voted first

I know this question was asked almost a year ago, but since this is the first thread that comes up when searching, and the actual answer is much harder to find:

Open the blueprint for the character that you want to stand on, select their CapsuleComponent, and set "Can Character Step Up On" (under Collision settings) to "Yes".

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answered Jul 16 '19 at 08:18 PM

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Nameless Voice
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Character pawns automatically jump off if they detect they are on top of each other, but there is checkbox you can tick or clear to prevent this behavior. I am sorry i dont remember the name of it.

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answered Aug 21 '18 at 10:23 PM

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mightyenigma
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