How to have a character stand on another character without bouncing off
I am trying to get this kind of result - where I have a character be able to stand on top of another character - I even created a big box - but upon collision it just makes my character bounce off of it a lot...Anyone got any ideas?
asked Aug 21 '18 at 09:01 PM in Blueprint Scripting
Character pawns automatically jump off if they detect they are on top of each other, but there is checkbox you can tick or clear to prevent this behavior. I am sorry i dont remember the name of it.
answered Aug 21 '18 at 10:23 PM
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