How to have a character stand on another character without bouncing off
I am trying to get this kind of result - where I have a character be able to stand on top of another character - I even created a big box - but upon collision it just makes my character bounce off of it a lot...Anyone got any ideas?
asked Aug 21 '18 at 09:01 PM in Blueprint Scripting
I know this question was asked almost a year ago, but since this is the first thread that comes up when searching, and the actual answer is much harder to find:
Open the blueprint for the character that you want to stand on, select their CapsuleComponent, and set "Can Character Step Up On" (under Collision settings) to "Yes".
Character pawns automatically jump off if they detect they are on top of each other, but there is checkbox you can tick or clear to prevent this behavior. I am sorry i dont remember the name of it.
answered Aug 21 '18 at 10:23 PM
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