Advanced AI like AAA games?

Hello,
When I play games like watchdogs 2 and gta V, I and always fascinated about how the citizens (AI) react to certain things. For an example, if you shoot a gun in there area they run away, and you able to interact with them.
So is it possible to make advanced Ai like these AAA games with behavior tree?

Yeah, many if not most AAA games use behavior trees. Sometimes coupled with planners like GOAP or STRIPS. To learn more about these concepts I would recommend checking out the AI videos in the GDC Vault.

Here’s their youtube channel: https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ

Also books like the Game AI Pro series and Artificial Intelligence for Games are good places to learn.

Also I’ve used this FSM plugin and its pretty easy to use and understand if you just want to try something simple.

Here’s the link: UFSM State-Machine in Code Plugins - UE Marketplace

Ok thanks a lot, and thank you for providing knowledge and links!