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Target HTML5 in Linux doesn't find icu_53 and other libraries

Hi all,

I'm trying to generate HTML from the Blank C++ project created in Linux using Unreal 4.17.2 but I'm facing some troubles.

I have to mention that I've compiled Unreal with `libstdc++` . The Blank C++ project works fine in the Engine, but when trying to generate HTML there are some errors because some symbols can't be found.

I've pasted the error in https://demangler.com/ and remove the log time to make it easier to understand. Does anybody have any idea why this error may be happening? I'm asking here because I'm struggling with this for almost 2 weeks already.

Below we have error:

 UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: Development -Oz favor size over speed
 UATHelper: Packaging (HTML5): UnrealBuildTool: Setting Emscripten SDK: located in /home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: ==============================================================================
 UATHelper: Packaging (HTML5): UnrealBuildTool: Welcome to Emscripten!
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: This is the first time any of the Emscripten tools has been run.
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: A settings file has been copied to ~/.emscripten, at absolute path: /home/ralves/Unreal4.17.2.libstdcpp/Engine/Intermediate/Build/HTML5/.emscripten
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: It contains our best guesses for the important paths, which are:
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool:   LLVM_ROOT       = /home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/Linux/clang/e1.37.9_64bit
 UATHelper: Packaging (HTML5): UnrealBuildTool:   NODE_JS         = /usr/bin/nodejs
 UATHelper: Packaging (HTML5): UnrealBuildTool:   EMSCRIPTEN_ROOT = /home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: Please edit the file if any of those are incorrect.
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: This command will now exit. When you are done editing those paths, re-run it.
 UATHelper: Packaging (HTML5): UnrealBuildTool: ==============================================================================
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: emcc ExitCode: 0
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: # Note: If you put paths relative to the home directory, do not forget os.path.expanduser
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: # Note: On Windows, remember to escape backslashes! I.e. EMSCRIPTEN_ROOT='c:\emscripten\' is not valid, but EMSCRIPTEN_ROOT='c:\\emscripten\\' and EMSCRIPTEN_ROOT='c:/emscripten/' are.
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: import os
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: # this helps projects using emscripten find it
 UATHelper: Packaging (HTML5): UnrealBuildTool: EMSCRIPTEN_ROOT = os.path.expanduser(os.getenv('EMSCRIPTEN') or '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9') # directory
 UATHelper: Packaging (HTML5): UnrealBuildTool: LLVM_ROOT = os.path.expanduser(os.getenv('LLVM') or '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/Linux/clang/e1.37.9_64bit') # directory
 UATHelper: Packaging (HTML5): UnrealBuildTool: BINARYEN_ROOT = '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/Linux/binaryen/e1.37.9_64bit'
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: # If not specified, defaults to sys.executable.
 UATHelper: Packaging (HTML5): UnrealBuildTool: PYTHON = '/usr/bin/python'
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: # Add this if you have manually built the JS optimizer executable (in Emscripten/tools/optimizer) and want to run it from a custom location.
 UATHelper: Packaging (HTML5): UnrealBuildTool: # Alternatively, you can set this as the environment variable EMSCRIPTEN_NATIVE_OPTIMIZER.
 UATHelper: Packaging (HTML5): UnrealBuildTool: EMSCRIPTEN_NATIVE_OPTIMIZER = '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/Linux/clang/e1.37.9_64bit/optimizer'
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: # See below for notes on which JS engine(s) you need
 UATHelper: Packaging (HTML5): UnrealBuildTool: NODE_JS = os.path.expanduser(os.getenv('NODE') or '/usr/bin/nodejs') # executable
 UATHelper: Packaging (HTML5): UnrealBuildTool: SPIDERMONKEY_ENGINE = [os.path.expanduser(os.getenv('SPIDERMONKEY') or 'js')] # executable
 UATHelper: Packaging (HTML5): UnrealBuildTool: V8_ENGINE = os.path.expanduser(os.getenv('V8') or 'd8') # executable
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: JAVA = 'java' # executable
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: TEMP_DIR = '/tmp'
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: CRUNCH = os.path.expanduser(os.getenv('CRUNCH') or 'crunch') # executable
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: #CLOSURE_COMPILER = '..' # define this to not use the bundled version
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: ########################################################################################################
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: # Pick the JS engine to use for running the compiler. This engine must exist, or
 UATHelper: Packaging (HTML5): UnrealBuildTool: # nothing can be compiled.
 UATHelper: Packaging (HTML5): UnrealBuildTool: #
 UATHelper: Packaging (HTML5): UnrealBuildTool: # Recommendation: If you already have node installed, use that. Otherwise, build v8 or
 UATHelper: Packaging (HTML5): UnrealBuildTool: #                 spidermonkey from source. Any of these three is fine, as long as it's
 UATHelper: Packaging (HTML5): UnrealBuildTool: #                 a recent version (especially for v8 and spidermonkey).
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: COMPILER_ENGINE = NODE_JS
 UATHelper: Packaging (HTML5): UnrealBuildTool: #COMPILER_ENGINE = V8_ENGINE
 UATHelper: Packaging (HTML5): UnrealBuildTool: #COMPILER_ENGINE = SPIDERMONKEY_ENGINE
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: # All JS engines to use when running the automatic tests. Not all the engines in this list
 UATHelper: Packaging (HTML5): UnrealBuildTool: # must exist (if they don't, they will be skipped in the test runner).
 UATHelper: Packaging (HTML5): UnrealBuildTool: #
 UATHelper: Packaging (HTML5): UnrealBuildTool: # Recommendation: If you already have node installed, use that. If you can, also build
 UATHelper: Packaging (HTML5): UnrealBuildTool: #                 spidermonkey from source as well to get more test coverage (node can't
 UATHelper: Packaging (HTML5): UnrealBuildTool: #                 run all the tests due to node issue 1669). v8 is currently not recommended
 UATHelper: Packaging (HTML5): UnrealBuildTool: #                 here because of v8 issue 1822.
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: JS_ENGINES = [NODE_JS] # add this if you have spidermonkey installed too, SPIDERMONKEY_ENGINE]
 UATHelper: Packaging (HTML5): UnrealBuildTool: 
 UATHelper: Packaging (HTML5): UnrealBuildTool: Performing 6 actions (4 in parallel)
 UATHelper: Packaging (HTML5): UnrealBuildTool: [2/6] Compile ProjetoVazioGameModeBase.cpp
 UATHelper: Packaging (HTML5): UnrealBuildTool: [3/6] Compile ProjetoVazio.init.gen.cpp
 UATHelper: Packaging (HTML5): UnrealBuildTool: [1/6] Compile ProjetoVazioGameModeBase.gen.cpp
 UATHelper: Packaging (HTML5): UnrealBuildTool: [4/6] Compile ProjetoVazio.cpp
 UATHelper: Packaging (HTML5): UnrealBuildTool: [5/6] Compile UELinkerFixups.cpp
 UATHelper: Packaging (HTML5): UnrealBuildTool: [6/6] Link ProjetoVazio.js
 
 
 
 
 
 
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Calendar::setTimeZone(icu_53::TimeZone const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_read_info
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::operator=(icu_53::UnicodeString const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: u_setMemoryFunctions_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxRigidBodyExt::computeMassPropertiesFromShapes(physx::PxShape const* const*, unsigned int)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_ft_font_get_load_flags
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_create_write_struct
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_ft_font_set_load_flags
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_get_glyph_infos
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DateFormat::format(double, icu_53::UnicodeString&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::getBuffer(int)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_pcm_seek_page
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UMemory::operator delete(void*)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_getMaxCharSize_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_get_user_data
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_time_seek
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: inflateInit2_
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_MulFix
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Done_Glyph
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::last32()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: inflateEnd
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxRegisterHeightFields
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: SDL_SetWindowSize
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxMeshQuery::getTriangle(physx::PxHeightFieldGeometry const&, physx::PxTransform const&, unsigned int, physx::PxTriangle&, unsigned int*, unsigned int*)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_getVisualRun_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_fromUChars_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayCountry(icu_53::Locale const&, icu_53::UnicodeString&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_malloc
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::computePenetration(physx::PxVec3&, float&, physx::PxGeometry const&, physx::PxTransform const&, physx::PxGeometry const&, physx::PxTransform const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxSerialization::serializeCollectionToBinary(physx::PxOutputStream&, physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_h_advance_func
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::Locale(char const*, char const*, char const*, char const*)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_set_cluster_level
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::raycast(physx::PxVec3 const&, physx::PxVec3 const&, physx::PxGeometry const&, physx::PxTransform const&, float, physx::PxFlags<physx::PxHitFlag::Enum, unsigned short>, unsigned int, physx::PxRaycastHit*)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayVariant(icu_53::Locale const&, icu_53::UnicodeString&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxRegisterArticulations
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::BreakIterator::createCharacterInstance(icu_53::Locale const&, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_create_info_struct
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_MakeHTTPDataRequest
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_IHDR
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::sweep(physx::PxVec3 const&, float, physx::PxGeometry const&, physx::PxTransform const&, physx::PxGeometry const&, physx::PxTransform const&, physx::PxSweepHit&, physx::PxFlags<physx::PxHitFlag::Enum, unsigned short>, float)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getPositiveSuffix(icu_53::UnicodeString&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Done_Library
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayName(icu_53::UnicodeString&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::toLower()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Stroker_New
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_getDirection_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxCreateCooking
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Glyph_StrokeBorder
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::toUpper()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Add_Default_Modules
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::~UnicodeString()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_make_immutable
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxSerialization::createSerialObjectIds(physx::PxCollection&, unsigned long long)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::next32()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: uloc_canonicalize_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxRigidBodyExt::addForceAtPos(physx::PxRigidBody&, physx::PxVec3 const&, physx::PxVec3 const&, physx::PxForceMode::Enum, bool)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Collator::createInstance(icu_53::Locale const&, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxRigidBodyExt::addLocalForceAtLocalPos(physx::PxRigidBody&, physx::PxVec3 const&, physx::PxVec3 const&, physx::PxForceMode::Enum, bool)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::setIndex32(int)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: SDL_CreateWindow
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::getMaximumFractionDigits() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::hasPrevious()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::BreakIterator::createLineInstance(icu_53::Locale const&, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_close_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_open_callbacks
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxMeshQuery::findOverlapTriangleMesh(physx::PxGeometry const&, physx::PxTransform const&, physx::PxTriangleMeshGeometry const&, physx::PxTransform const&, unsigned int*, unsigned int, unsigned int, bool&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_read_fn
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_clear
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: u_setDataFileFunctions_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Get_Glyph
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::previous32()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::first32PostInc()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_palette_to_rgb
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Render_Glyph
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::getWorldBounds(physx::PxGeometry const&, physx::PxTransform const&, float)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::nextPostInc()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Stroker_Done
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Calendar::getTimeInMillis(UErrorCode&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getBaseName() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: compressBound
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_ft_font_get_face
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_toUChars_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: uiter_setCharacterIterator_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::UnicodeString(icu_53::UnicodeString const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_expand_gray_1_2_4_to_8
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UMemory::operator new(unsigned int)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_nominal_glyph_func
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxMeshQuery::findOverlapHeightField(physx::PxGeometry const&, physx::PxTransform const&, physx::PxHeightFieldGeometry const&, physx::PxTransform const&, unsigned int*, unsigned int, unsigned int, bool&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_destroy_read_struct
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_create_read_struct_2
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::PluralRules::forLocale(icu_53::Locale const&, UPluralType, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_compression_level
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_clear_contents
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_read
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxRigidBodyExt::getVelocityAtPos(physx::PxRigidBody const&, physx::PxVec3 const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::~Locale()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getLCID() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_open_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Calendar::set(int, int, int, int, int, int)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxCreateFoundation
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxRegisterCloth
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::doEquals(icu_53::UnicodeString const&, int) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::StringCharacterIterator::StringCharacterIterator(icu_53::UnicodeString const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_write_png
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: deflateInit2_
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: deflate
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::Locale(icu_53::Locale const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::next32PostInc()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_tRNS_to_alpha
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::overlap(physx::PxGeometry const&, physx::PxTransform const&, physx::PxGeometry const&, physx::PxTransform const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_sig_cmp
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Get_Char_Index
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::hasNext()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::hashCode() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Bitmap_Convert
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_rows
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::BreakIterator::createTitleInstance(icu_53::Locale const&, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::move32(int, icu_53::CharacterIterator::EOrigin)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_New_Library
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_v_origin_func
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::getMaximumIntegerDigits() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_create
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxGeometryQuery::pointDistance(physx::PxVec3 const&, physx::PxGeometry const&, physx::PxTransform const&, physx::PxVec3*)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::current32() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_create_sub_font
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayLanguage(icu_53::Locale const&, icu_53::UnicodeString&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Get_Advance
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_rgb_to_gray_fixed
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_get_glyph_positions
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::getMinimumFractionDigits() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxSerialization::createSerializationRegistry(physx::PxPhysics&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_unicode_funcs_get_default
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::TimeZone::getCanonicalID(icu_53::UnicodeString const&, icu_53::UnicodeString&, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_add_utf8
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getGroupingSize() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_v_advance_func
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Stroker_Set
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxCreateCollection()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_MessageBox
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::first()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_free
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getPositivePrefix(icu_53::UnicodeString&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::PluralRules::select(double) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: SDL_memset
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_BrowserWebGLVersion
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::StringCharacterIterator::getText(icu_53::UnicodeString&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Outline_Render
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxCreatePvd(physx::PxFoundation&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_destroy
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::last()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::UnicodeString(char const*)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_time_total
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_countRuns_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayName(icu_53::Locale const&, icu_53::UnicodeString&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::isGroupingUsed() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_set_direction
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getNegativePrefix(icu_53::UnicodeString&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::createCurrencyInstance(icu_53::Locale const&, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_GSystemResolution
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_read_png
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::next()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_set_user_data
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxD6JointCreate(physx::PxPhysics&, physx::PxRigidActor*, physx::PxTransform const&, physx::PxRigidActor*, physx::PxTransform const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getSecondaryGroupingSize() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getAvailableLocales(int&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_GetCurrentCultureName
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: SDL_GL_CreateContext
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::StringCharacterIterator::StringCharacterIterator(icu_53::StringCharacterIterator const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::first32()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_unicode_script
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_get_io_ptr
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_create
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Set_Transform
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_extents_func
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ucnv_reset_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: u_isWhitespace_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_set_script
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::TimeZone::createTimeZone(icu_53::UnicodeString const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::createInstance(icu_53::Locale const&, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: u_init_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxSerialization::complete(physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DecimalFormat::getNegativeSuffix(icu_53::UnicodeString&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Open_Face
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_setPara_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::current() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_open_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::firstPostInc()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_destroy
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::previous()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_EngineRegisterCanvasResizeListener
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getISO3Language() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UnicodeString::releaseBuffer(int)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: deflateEnd
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ures_open_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxDiagonalize(physx::PxMat33 const&, physx::PxQuat&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_ft_font_create
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: inflate
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_contour_point_func
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DateFormat::createDateTimeInstance(icu_53::DateFormat::EStyle, icu_53::DateFormat::EStyle, icu_53::Locale const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::StringCharacterIterator::operator==(icu_53::ForwardCharacterIterator const&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_add_alpha
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ures_close_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_LoadGame
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_funcs_set_glyph_h_kerning_func
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_close_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_pcm_total
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_halfrate
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::BreakIterator::createWordInstance(icu_53::Locale const&, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ubidi_getBaseDirection_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::StringCharacterIterator::~StringCharacterIterator()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Get_Kerning
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxRegisterParticles
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DateFormat::createTimeInstance(icu_53::DateFormat::EStyle, icu_53::Locale const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Library_Version
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: SDL_GetKeyFromScancode
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Load_Glyph
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::TimeZone::getUnknown()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_New_Memory_Face
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_SaveGame
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::TimeZone::createDefault()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::DateFormat::createDateInstance(icu_53::DateFormat::EStyle, icu_53::Locale const&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Bitmap_Done
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::setIndex(int)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxCreateBasePhysics
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_SendAndRecievePayLoad
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::UCharCharacterIterator::move(int, icu_53::CharacterIterator::EOrigin)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::createPercentInstance(icu_53::Locale const&, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_DeleteSavedGame
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDefault()
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: PxInitExtensions
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::RegexPattern::compile(icu_53::UnicodeString const&, unsigned int, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxDefaultPvdSocketTransportCreate(char const*, int, unsigned int)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::NumberFormat::getMinimumIntegerDigits() const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: compress
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_buffer_destroy
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_set_write_fn
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::Locale::getDisplayScript(icu_53::Locale const&, icu_53::UnicodeString&) const
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::BreakIterator::createSentenceInstance(icu_53::Locale const&, UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxSerialization::createCollectionFromBinary(void*, physx::PxSerializationRegistry&, physx::PxCollection const*)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_shape
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: icu_53::GregorianCalendar::GregorianCalendar(UErrorCode&)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Set_Char_Size
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: hb_font_set_funcs
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Done_Face
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: physx::PxMeshQuery::getTriangle(physx::PxTriangleMeshGeometry const&, physx::PxTransform const&, unsigned int, physx::PxTriangle&, unsigned int*, unsigned int*)
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: u_setDataDirectory_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: ov_info
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: png_destroy_write_struct
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: UE_DoesSaveGameExist
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: FT_Bitmap_New
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: uloc_setDefault_53
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: typeinfo for icu_53::StringCharacterIterator
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: vtable for icu_53::Replaceable
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: vtable for icu_53::UnicodeString
 UATHelper: Packaging (HTML5): UnrealBuildTool: error: unresolved symbol: vtable for icu_53::UObject
 UATHelper: Packaging (HTML5): UnrealBuildTool: Aborting compilation due to previous errors | undefined
 UATHelper: Packaging (HTML5): UnrealBuildTool: Traceback (most recent call last):
 UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emcc", line 13, in <module>
 UATHelper: Packaging (HTML5): UnrealBuildTool:     emcc.run()
 UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emcc.py", line 1678, in run
 UATHelper: Packaging (HTML5): UnrealBuildTool:     final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args)
 UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/tools/shared.py", line 1964, in emscripten
 UATHelper: Packaging (HTML5): UnrealBuildTool:     call_emscripten(cmdline)
 UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emscripten.py", line 1852, in _main
 UATHelper: Packaging (HTML5): UnrealBuildTool:     temp_files.run_and_clean(lambda: main(
 UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/tools/tempfiles.py", line 78, in run_and_clean
 UATHelper: Packaging (HTML5): UnrealBuildTool:     return func()
 UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emscripten.py", line 1857, in <lambda>
 UATHelper: Packaging (HTML5): UnrealBuildTool:     DEBUG=DEBUG,
 UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emscripten.py", line 1758, in main
 UATHelper: Packaging (HTML5): UnrealBuildTool:     temp_files=temp_files, DEBUG=DEBUG)
 UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emscripten.py", line 93, in emscript
 UATHelper: Packaging (HTML5): UnrealBuildTool:     glue, forwarded_data = compiler_glue(metadata, settings, libraries, compiler_engine, temp_files, DEBUG)
 UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emscripten.py", line 296, in compiler_glue
 UATHelper: Packaging (HTML5): UnrealBuildTool:     cwd=path_from_root('src'), error_limit=300)
 UATHelper: Packaging (HTML5): UnrealBuildTool:   File "/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/tools/jsrun.py", line 122, in run_js
 UATHelper: Packaging (HTML5): UnrealBuildTool:     raise Exception('Expected the command '   str(command)   ' to finish with return code '   str(assert_returncode)   ', but it returned with code '   str(proc.returncode)   ' instead! Output: '   str(ret)[:error_limit])
 UATHelper: Packaging (HTML5): UnrealBuildTool: Exception: Expected the command ['/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/Linux/node/4.1.1_64bit/bin/node', '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/src/compiler.js', '/tmp/tmpHf29TQ.txt', '/home/ralves/Unreal4.17.2.libstdcpp/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/src/library_pthread_stub.js'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import
 UATHelper: Packaging (HTML5): UnrealBuildTool: // and export values on it, and do the work to get that through
 UATHelper: Packaging (HTML5): UnrealBuildTool: // closure compiler if necessary. There are various ways Module can be used:
 UATHelper: Packaging (HTML5): UnrealBuildTool: // 1. Not defined. We create it here
 UATHelper: Packaging (HTML5): UnrealBuildTool: // 2. A function parameter, function(Module) { ..gener
 UATHelper: Packaging (HTML5): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: /home/ralves/Desktop/UnrealHtmlProjects/ProjetoVazio/Binaries/HTML5/ProjetoVazio.js


Product Version: UE 4.17
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asked Aug 22 '18 at 01:06 PM in Linux

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Ruben Alves
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