Epic Staff please, rotation gizmo in character bp: BUG

Attaching a static mesh to my skeletal mesh.
The rotation gizmo is changing sizes when moving around the viewport, it is extremely annoying.
In certain places it is tiny, and overlaps itself.

Dear Epic please stop adding useless sequencer updates and fix CORE ENGINE ISSUES, roadmap is backward as hell. I’ve seen numerous bug reports that staff say are being reported to the team but no fixes still YEARS later. wth is going on? Fortnight using up all your resources?

Some transparency would be nice, thanks for your time.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Way to not even acknowledge the issue. Keep adding useless fixes to irrelevant problems. There’s a BIG problem, from 4.13. We’re at 4.20.2 currently and this is still unresolved. It’s actually been BACKLOGGED. Whoever is in charge of your bug-fixing needs to either be re-trained or given the boot. I, an inexperienced indie dev who still doesn’t understand the ins and outs of the engine, shouldn’t be able to find issues like this.
I can’t wait for a staff member to not read this and then tell me to use their new “bug report form”. Smh.
There is an example of a REAL issue in the pic below.