Hi Everybody,
I am trying to launch a game that I ported from desktop VR. Works on Daydream, but asserts on GGlobalShaderMap on GearVR with Samsung Galaxy S8:
LogAndroid: Error: === Critical error: ===
LogAndroid: Error:
LogAndroid: Error: Assertion failed: GGlobalShaderMap[Platform] [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\ShaderCore\Private\GlobalShader.cpp] [Line: 215]
LogAndroid: Error:
[Callstack] 0x0000007C69283164 (0x000000000391E164) libUE4.so!StaticFailDebug(char16_t const*, char const*, int, char16_t const*, bool) []
[Callstack] 0x0000007C69283914 (0x000000000391E914) libUE4.so!FDebug::LogAssertFailedMessageImpl(char const*, char const*, int, char16_t const*, ...) []
[Callstack] 0x0000007C6A056418 (0x00000000046F1418) libUE4.so!GetGlobalShaderMap(EShaderPlatform) []
[Callstack] 0x0000007C6B00A9F4 (0x00000000056A59F4) libUE4.so!FBatchedElements::PrepareShaders(FRHICommandList&, FGraphicsPipelineStateInitializer&, ERHIFeatureLevel::Type, ESimpleElementBlendMode, FMatrix const&, bool, FBatchedElementParameters*, FTexture const*, bool, float, FDepthFieldGlowInfo const*, FSceneView const*) const []
[Callstack] 0x0000007C6B00ED34 (0x00000000056A9D34) libUE4.so!FBatchedElements::Draw(FRHICommandList&, FDrawingPolicyRenderState const&, ERHIFeatureLevel::Type, bool, FSceneView const&, bool, float, EBlendModeFilter::Type) const []
[Callstack] 0x0000007C6BBD3D80 (0x000000000626ED80) libUE4.so![Unknown]() []
[Callstack] 0x0000007C6BBD40D8 (0x000000000626F0D8) libUE4.so![Unknown]() []
[Callstack] 0x0000007C6911B8D8 (0x00000000037B68D8) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
[Callstack] 0x0000007C6911AAA4 (0x00000000037B5AA4) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) []
[Callstack] 0x0000007C6A034420 (0x00000000046CF420) libUE4.so!RenderingThreadMain(FEvent*) []
[Callstack] 0x0000007C6A041B84 (0x00000000046DCB84) libUE4.so!FRenderingThread::Run() []
[Callstack] 0x0000007C6918C238 (0x0000000003827238) libUE4.so!FRunnableThreadPThread::Run() []
[Callstack] 0x0000007C69116BA4 (0x00000000037B1BA4) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
[Callstack] 0x0000007C8F64BE38 (0x000000000006DE38) libc.so![Unknown]() []
[Callstack] 0x0000007C8F5FD9A8 (0x000000000001F9A8) libc.so![Unknown]() []
I tried enabling LQ Lightmaps, permutations of GLES2/3.1 and Vulkan, which all didn’t work, or lead to a different error (in permutations with Vulkan enabled).
Any ideas are greatly appreciated. If you need the full log or settings files, I’d be happy to provide those, too.
Cheers,