I have some skeletal mesh actors that I am attaching movers to and any time I try to move or rotate them into position they snap all over the map. There is no snapping on in the translation/rotation tools. This seems to happen when a mesh is close to a skeletal mesh so I’m guessing that it’s snapping to sockets but I have no proof.
Any idea how to turn this off as it makes it very have to align things using only the detail panel.
Thanks.