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Move component to snapping

I have a small issue with my blueprint. It's a simple bridge mechanic that extends when the power is turned on. However when the player toggles the power on and off quickly the bridge start snapping into place.

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Any idea on how to fix this?

Product Version: UE 4.18
capture.png (323.8 kB)
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asked Aug 22 '18 at 11:56 AM in Blueprint Scripting

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I believe it's an issue with the MoveComponentTo - the node is simplifying a lot but it's not very flexible. If I remember correctly, interrupting the movement causes what you're experiencing. You might be able to get what you need by stopping and restarting it but that's a lot of wires.

You will get a much more consistent and cleaner (!) solution with a Timeline + Lerp.

Just answered someone else's question with this, so there goes my clipboard, use example:


Use Play & Reverse to get it working correctly - the Timeline will remember where you left off when switching directions.

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answered Aug 22 '18 at 12:01 PM

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avatar image kaosrio Aug 22 '18 at 01:53 PM

Thank you! I will definitely try it out

avatar image kaosrio Aug 22 '18 at 02:34 PM

It works, thank you!

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