Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Do i process other player's begin play and tick?,Do I process other player's begin play and tick?


I'm asking something about optimization. I want to know if my thinking is right and hear your thoughts about how the system works.

Let's say I'm playing with 3 more players in my scene (Let's say it's multiplayer). That means I have 4 actors of the same blueprint / class in the scene. Now, if I add a widget on Begin Play of the character BP, do I add a widget for another 3 characters in my scene? (Which are actors that are each replicated from a real player's actor) Because if 4 players add a widget to each character in their scene, is a total of 16 widgets added. But obviously, only the real players need to see the widget.. so Do I process another 12 widgets for nothing? I know that I can fix it by checking on "Begin Play" if the current player is player 0. But is that the best solution? Isn't the engine "smart" enough to say "oh that's just an actor replication by another player's actor, it does not need a widget!"?

I hope I was clear, It's not easy to write this, If something is not clear let me know and I'll try to write it differently.


Product Version: Not Selected
more ▼

asked Aug 22 '18 at 12:51 PM in Using UE4

avatar image

A. Bibi
1 1

avatar image ThompsonN13 Aug 22 '18 at 01:59 PM

are you talking local multiplayer or online? what kind of widgets are you talking about? if its something like a hud then theres no need for replication. if its something like a healthbar on a enemy then that would just need to be created on the client since its a decorative asset, it just shows values that are replicated.

but the answer really is that it depends on the circumstances. i dont do much with multiplayer myself but the basics come down to replication and who are the widgets important to.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question