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VR works in VR Preview, but not in Standalone - Used to work in 4.18

Hi All,

I recently upgraded our project from 4.18 to 4.20 and I've found that when selecting Standalone from the same list that contains play, simulate, pie etc - the launched standalone isn't launching in VR despite Start in VR being set to true, and it previously working in 4.18.

It's critical that I'm able to launch the game in standalone this way due to multiplayer code (seamless travel doesn't work in PIE).

Any known bugs or fixes would be greatly appreciated!

Thanks,

Product Version: UE 4.20
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asked Aug 22 '18 at 01:01 PM in Bug Reports

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AgentMilkshake1
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avatar image Jeff A ♦♦ STAFF Aug 22 '18 at 01:35 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image AgentMilkshake1 Aug 22 '18 at 01:39 PM

Hi Jeff,

Thanks for letting me know. I might avoid posting this one as a bug as I noticed that an old bug tracker was marked as "won't fix" for a similar bug - apparently if you used to play the game in vr preview, it would block vr in standalone, which I think I vaguely remember having to work around a few months ago.

For now I'm just going to move over to Non-seamless travel so I can test networking in VR Preview

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