AI move to Actor with pathfinding
I am developing a game with AI and I am creating the enemies. The first of them is easy: get close to the player and when you are near, attack. To do that i use the node Move To Actor, from AIController. The movement starts well but in the middle of the way it stops.
here is the code and the tree, I simply use the node with the player reference as goal. And the result is this.
The movement started in the upper left corner and instead of reaching the player (the red sword) it stopped in that point.
Someone knows why this happended? Maybe I need to use another node? I looked the AIMoveTo but it doenst support navmesh.
Thanks for your time!
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