I am developing a game with AI and I am creating the enemies. The first of them is easy: get close to the player and when you are near, attack. To do that i use the node Move To Actor, from AIController. The movement starts well but in the middle of the way it stops.
I tried it but it doesnt move. Simply I change the BTT_MoveToTarget to Move To but it doesnt work very well. If I put the enemy actor in different places, sometimes it works and sometimes not and I dont know why. Also, when I see the trace of functionality of the behaviour tree, when the actor doesnt moves, the execution starts flickering :S