On clicked event

hi,
i am creating a moba game, i have an actor and i want to fire an event when i click on it, i used on clicked but it didn’t work (i also enabled click events in player controller).

Enabling click events in the controller, adding a cube to an otherwise empty actor and placing it in the level is enough to register user mouse clicks.

The question then is, what other things are there that might be blocking your click?

  • the user interface can intercept it
  • having no collision on the mesh will prevent the mouse hit, too

it was actually a user interface that was intercepting it, thanks very useful !