How to alternate between two actions on ActorOnClicked event
Hello. I am begineer in Unreal Engine 4 and I'm still learning, watching all kinds of tutorials etc. My first really simple project is 3x3 Tic Tac Toe. However, I came across one issue. I have event ActorOnClicked and this just basically checks whether the tile in playboard has been clicked. If not, we then set material (in my case just setting color to sprite). I already know the problem why this isn't working (event is fired up only once when the mouse is clicked) but can't find a solution to how to work properly with events and basically alternate between X and Os. Could someone help me with this?
asked Aug 11 '14 at 06:04 PM in Blueprint Scripting
Can you give me some more details about what you are seeing instead and exactly what you would like this to do? Any additional details may help us find out the best solution.
It looks like your Branch is set to always go to True, which is a dead-end. Here is an example of how you may want to set that up instead:
Let me know if this helps.
answered Aug 11 '14 at 06:52 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here