Calling a function based on component hit
I've got an actor, say a "ship" with child components. Say it has two components, something like two cubes called "IncreaseVelocity" and "DecreaseVelocity".
I've got a trace set up on the first person character controller which returns the hit component.
How would I call a function in the "ship", based on the component that the trace hit?
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