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Calling a function based on component hit

I've got an actor, say a "ship" with child components. Say it has two components, something like two cubes called "IncreaseVelocity" and "DecreaseVelocity".

I've got a trace set up on the first person character controller which returns the hit component.

How would I call a function in the "ship", based on the component that the trace hit?

Product Version: UE 4.20
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asked Aug 22 '18 at 08:24 PM in Blueprint Scripting

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For something with just a couple of components, this might just be enough:

alt text

For more components, make array from the Ship's components and loop.

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answered Aug 22 '18 at 09:15 PM

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avatar image JayBeePee Aug 22 '18 at 09:50 PM

I guess this is the only way after all? Fair enough, will make it work with a loop, thanks for your answer!

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