Hello, I have an array of multiple splines that I have on my level they are just duplicates of a single blueprint and I want to know how I can call the specific spline that has collided with the player so I can have it be chosen as the current spline.
I have a grinding system so I assume this is the way I’d chose which rail to grind on if you have any other suggestions on how to do this please feel free since the error I have at the moment is the player being teleported to the most recently duplicated spline
Thanks.
I basically want to find how to feed the currently collided spline into the function so it can set the actor location properly.