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Getting an input from an editable text box (and saving it for a highscore)

So I want to make a highscore list for my game which will first let the user type a name in an editable text box, and then reduce the entry to the first three letters (or just prevent the user from typing more than three letters), capitalising said three letters. So, my question is: is there a way I could do this (after the user either clicks the custom button or presses enter) where the huge yellow comment in the character blueprint is?

I made the highscore by following a tutorial on youtube, but since I have been fooling around for quite some time, it currently does not work. I did, though, manage to make the stuff that's currently in the huge yellow comment work while the whole highscore system was working. The NameInput is a widget where the text box is located. I am using UE 4.9.2. Hope I left enough info!

Product Version: UE older version
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asked Aug 22 '18 at 11:48 PM in Blueprint Scripting

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HeroOfChernobyl
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[...]an editable text box, and then reduce the entry to the first three letters (or just prevent the user from typing more than three letters), capitalising said three letters[...]

You can do it directly in the widget:

alt text


Or even as simple like this, depending on what else you need to do with it:

alt text

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answered Aug 23 '18 at 10:03 AM

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Everynone
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