How do I deal with these issues that arise seemingly at random?
Like this landscape grass floating in the sky even though I haven't made any changes to the landscape recently and the area below them is rock anyway so I can't understand how this could even happen.
Last time I exported/reimported the height map and repainted it but that's not really an acceptable solution now, let alone when my game gets bigger.
Also pictured: my water material that suddenly stopped working even though I haven't made any changes to it lately. If you can't tell due to the scale it looks like the default WorldGridMaterial. The only "information" it gives me is in the output log: "LogShaderCompilers: Warning: Failed to compile Material /Engine/Transient.PreviewMaterial_0 for platform PCD3D_SM5, Default Material will be used in game." but that's not very helpful.
asked Aug 22 '18 at 11:09 PM in Using UE4
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