Why isn't my particle emitter spawning consistently?
I'm throwing breakable items onto a flattened part of my landscape. At first I thought maybe it's falling slightly under the landscape and spawning the emitter there but at z2838 - no splash z2837 - splash
This was in one session but now the issue does seem to be consistent, every time I launch from the Level tab, it works every time. If I use the play button in a blueprint tab, the emitter fails to spawn every time...
It seems like opening or closing editor tabs may be responsible for that more consistent behaviour turning on or off... I just had another session (launched from Level tab) with one spawning a splash and one not, then it went back to consistently working as long as I launch from the Level tab again.
After restarting the editor, now splashes sometimes spawn when the game is launched from non-Level tabs and I haven't seen them fail in several tests from the Level tab.
What is going on!?
Here's part of the emitter setup in case it helps:
EDIT: I forgot to mention the nodes before and after the emitter always work.
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