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How to unload/unlock a implicit-linked delay-loaded dll?

Sorry for my poor English.

I created a dll and added it into list of PublicDelayLoadDLLs.

I can observe my dll is not loaded and locked until first call to its functions or __HrLoadAllImportsForDll("my_dll_file.dll").

However I try to use __FUnloadDelayLoadedDLL2("my_dll_file.dll") and FWindowsPlatformProcess::FreeDllHandle, but neither of them works for me to unlock the .dll file in the Windows filesystem.

How to successfully unload/unlock a implicit-linked delay-loaded dll while the editor is running?

Product Version: UE 4.20
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asked Aug 23 '18 at 05:55 AM in C++ Programming

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