Reference a static mesh inside pawn

i am trying to make a multiplayer inventory and i am having a little problem
inside the camera of my player i have 2 static mesh components, each is a different gun
i want to make a variable that holds a reference to this 2 components, an array of static meshes, but i dont know how to…
i made an array but i dont know how to assign the guns

i can do this

251349-sin-titulo.png

but i would like to do it in the “default value” tab

You can’t do it when you’re in the editor - components get instantiated when the object spawns. Objects spawn when the game starts (or when you spawn them)

Add them to an array in the Construction Script - grab both > make array node > set AllGunsArray to it.

Any particular reason why you want to see them up there?