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Fatal error on packaged exectutable

I am trying to package a project, except launching the package gives me a "fatal error - the program has crashed and will close"

The game runs fine in the editor in Preview mode, but gives me the same error on "launch" in the editor. I'm getting no errors from the packaging log, and only a couple minor warnings related to forward shading, which aren't unusual. Drivers are up to date, and I've tested packaging on two different machines with the same result.

I've tried deleting "saved" and "intermediate" folders, switching to 4.20, trying different Package configurations, but I'm running out of ideas... Here is the crash log:

Thanks in advance to anyone who can help!

 Log file open, 08/23/18 14:36:29
 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
 LogWindows: File 'aqProf.dll' does not exist
 LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi.dll' does not exist
 LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi32e.dll' does not exist
 LogInit: Display: Running engine for game: Leviatan
 LogInit: Display: Project file not found: ../../../Leviatan/Leviatan.uproject
 LogInit: Display:     Attempting to find via project info helper.
 LogUProjectInfo: Found projects:
 LogPlatformFile: Not using cached read wrapper
 LogInit: Display: RandInit(-953006031) SRandInit(-953006031).
 LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
 LogStats: Stats thread started at 1.364374
 LogD3D11RHI: Aftermath initialized
 LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
 LogPluginManager: Mounting plugin Paper2D
 LogPluginManager: Mounting plugin LightPropagationVolume
 LogPluginManager: Mounting plugin CryptoKeys
 LogPluginManager: Mounting plugin FacialAnimation
 LogPluginManager: Mounting plugin DatasmithContent
 LogPluginManager: Mounting plugin CharacterAI
 LogPluginManager: Mounting plugin HTML5Networking
 LogPluginManager: Mounting plugin AvfMedia
 LogPluginManager: Mounting plugin ImgMedia
 LogPluginManager: Mounting plugin LinearTimecode
 LogPluginManager: Mounting plugin MediaCompositing
 LogPluginManager: Mounting plugin WmfMedia
 LogPluginManager: Mounting plugin TcpMessaging
 LogPluginManager: Mounting plugin UdpMessaging
 LogPluginManager: Mounting plugin ActorSequence
 LogPluginManager: Mounting plugin OnlineSubsystem
 LogPluginManager: Mounting plugin OnlineSubsystemNull
 LogPluginManager: Mounting plugin OnlineSubsystemUtils
 LogPluginManager: Mounting plugin AndroidPermission
 LogPluginManager: Mounting plugin AppleARKit
 LogPluginManager: Mounting plugin ProceduralMeshComponent
 LogPluginManager: Mounting plugin LiveLink
 LogPluginManager: Mounting plugin ArchVisCharacter
 LogPluginManager: Mounting plugin AudioCapture
 LogPluginManager: Mounting plugin CableComponent
 LogPluginManager: Mounting plugin CustomMeshComponent
 LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
 LogPluginManager: Mounting plugin ImmediatePhysics
 LogPluginManager: Mounting plugin LocationServicesBPLibrary
 LogPluginManager: Mounting plugin MobilePatchingUtils
 LogPluginManager: Mounting plugin OculusVR
 LogPluginManager: Mounting plugin PhysXVehicles
 LogPluginManager: Mounting plugin RuntimePhysXCooking
 LogPluginManager: Mounting plugin SteamVR
 LogPluginManager: Mounting plugin WindowsMoviePlayer
 LogStreaming: Display: Took  0.065s to configure plugins.
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_IPV6
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
 LogInit:  - LocalHostAddr = Default
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogInit: WinSock: I am DESKTOP-N0O747E (
 LogInit: Build: ++UE4+Release-4.19-CL-4033788
 LogInit: Engine Version: 4.19.2-4033788+++UE4+Release-4.19
 LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19
 LogInit: Net CL: 3944462
 LogDevObjectVersion: Number of dev versions registered: 18
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2
 LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16
 LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
 LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
 LogInit: Compiled (64-bit): Apr 27 2018 02:10:52
 LogInit: Compiled with Visual C++: 19.00.24215.01
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.19
 LogInit: Command Line:  
 LogInit: Base Directory: E:/Unreal Projects/LeviathanPart01/Build/Leviathan20180823-03/WindowsNoEditor/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 0
 LogStreaming: Display: Took  0.000s to delete old logs.
 LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
 LogInit: Object subsystem initialized
 [2018.08.23-12.36.30:883][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
 [2018.08.23-12.36.30:883][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
 [2018.08.23-12.36.30:945][  0]LogInit: Computer: DESKTOP-N0O747E
 [2018.08.23-12.36.30:945][  0]LogInit: User: Monochrome
 [2018.08.23-12.36.30:945][  0]LogInit: CPU Page size=4096, Cores=4
 [2018.08.23-12.36.30:945][  0]LogInit: High frequency timer resolution =4.101565 MHz
 [2018.08.23-12.36.30:945][  0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
 [2018.08.23-12.36.30:945][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
 [2018.08.23-12.36.30:945][  0]LogMemory: Process Physical Memory: 102.29 MB used, 102.29 MB peak
 [2018.08.23-12.36.30:945][  0]LogMemory: Process Virtual Memory: 114.64 MB used, 114.64 MB peak
 [2018.08.23-12.36.30:945][  0]LogMemory: Physical Memory: 8934.38 MB used,  7407.09 MB free, 16341.47 MB total
 [2018.08.23-12.36.30:945][  0]LogMemory: Virtual Memory: 4527.75 MB used,  7407.09 MB free, 134217728.00 MB total
 [2018.08.23-12.36.31:560][  0]LogInit: Using OS detected language (fr-FR).
 [2018.08.23-12.36.31:560][  0]LogInit: Using OS detected locale (fr-FR).
 [2018.08.23-12.36.31:561][  0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the language.
 [2018.08.23-12.36.31:561][  0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the locale.
 [2018.08.23-12.36.31:679][  0]LogStreaming: Display: Took  0.128s to EndInitTextLocalization.
 [2018.08.23-12.36.32:139][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
 [2018.08.23-12.36.32:139][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
 [2018.08.23-12.36.32:229][  0]LogD3D11RHI: D3D11 adapters:
 [2018.08.23-12.36.32:327][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1080 Ti' (Feature Level 11_0)
 [2018.08.23-12.36.32:327][  0]LogD3D11RHI:       11127/0/8170 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
 [2018.08.23-12.36.32:331][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 [2018.08.23-12.36.32:331][  0]LogD3D11RHI:       0/0/8170 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 [2018.08.23-12.36.32:331][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
 [2018.08.23-12.36.32:389][  0]LogD3D11RHI: Creating new Direct3DDevice
 [2018.08.23-12.36.32:389][  0]LogD3D11RHI:     GPU DeviceId: 0x1b06 (for the marketing name, search the web for "GPU Device Id")
 [2018.08.23-12.36.32:389][  0]LogWindows: EnumDisplayDevices:
 [2018.08.23-12.36.32:389][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1080 Ti' (P:1 D:1)
 [2018.08.23-12.36.32:389][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
 [2018.08.23-12.36.32:390][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
 [2018.08.23-12.36.32:390][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
 [2018.08.23-12.36.32:390][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 
 [2018.08.23-12.36.32:390][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1080 Ti
 [2018.08.23-12.36.32:390][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
 [2018.08.23-12.36.32:390][  0]LogD3D11RHI:      Driver Date: Unknown
 [2018.08.23-12.36.32:390][  0]LogRHI: Texture pool is 7788 MB (70% of 11127 MB)
 [2018.08.23-12.36.32:435][  0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed
 [2018.08.23-12.36.32:435][  0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed
 [2018.08.23-12.36.32:435][  0]LogD3D11RHI: Async texture creation enabled
 [2018.08.23-12.36.32:578][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
 [2018.08.23-12.36.32:837][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
 [2018.08.23-12.36.32:862][  0]LogSlate: Using Freetype 2.6.0
 [2018.08.23-12.36.32:888][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 [2018.08.23-12.36.32:888][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 [2018.08.23-12.36.33:044][  0]LogAssetRegistry: FAssetRegistry took 0.0413 seconds to start up
 [2018.08.23-12.36.33:487][  0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 1 prioritized culture(s) in 0.004151 seconds
 [2018.08.23-12.36.33:488][  0]LogPakFile: New pak file ../../../Leviatan/Content/Paks/Leviatan-WindowsNoEditor.pak added to pak precacher.
 [2018.08.23-12.36.33:508][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
 [2018.08.23-12.36.33:790][  0]LogNetVersion: Leviatan , NetCL: 3944462, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2980068213)
 [2018.08.23-12.36.34:521][  0]LogMoviePlayer: Initializing movie player
 [2018.08.23-12.36.34:751][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
 [2018.08.23-12.36.34:762][  0]LogOcInput: OculusInput pre-init called
 [2018.08.23-12.36.34:765][  0]LogUObjectArray: 32150 objects as part of root set at end of initial load.
 [2018.08.23-12.36.34:765][  0]LogUObjectAllocator: 5924816 out of 0 bytes used by permanent object pool.
 [2018.08.23-12.36.34:765][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 [2018.08.23-12.36.34:777][  0]LogEngine: Initializing Engine...
 [2018.08.23-12.36.34:784][  0]LogHMD: Oculus plugin initialized. Version: 4.19.2-4033788+++UE4+Release-4.19, OVRPlugin: 1.21.0
 [2018.08.23-12.36.34:796][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 [2018.08.23-12.36.34:797][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 [2018.08.23-12.36.35:284][  0]LogInit: XAudio2 using 'Casque (Rift Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
 [2018.08.23-12.36.35:303][  0]LogInit: FAudioDevice initialized.
 [2018.08.23-12.36.35:313][  0]LogInit: Texture streaming: Enabled
 [2018.08.23-12.36.35:452][  0]LogInit: Display: Game Engine Initialized.
 [2018.08.23-12.36.35:474][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
 [2018.08.23-12.36.35:474][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 [2018.08.23-12.36.35:474][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 [2018.08.23-12.36.35:509][  0]LogInit: Display: Starting Game.
 [2018.08.23-12.36.35:509][  0]LogNet: Browse: /Game/Map/Map?Name=Player
 [2018.08.23-12.36.35:511][  0]LogLoadingSplash: Loading begins
 [2018.08.23-12.36.35:511][  0]LogLoad: LoadMap: /Game/Map/Map?Name=Player
Product Version: UE 4.19
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asked Aug 23 '18 at 01:04 PM in Packaging & Deployment

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