Fatal error on packaged exectutable

I am trying to package a project, except launching the package gives me a “fatal error - the program has crashed and will close”

The game runs fine in the editor in Preview mode, but gives me the same error on “launch” in the editor. I’m getting no errors from the packaging log, and only a couple minor warnings related to forward shading, which aren’t unusual. Drivers are up to date, and I’ve tested packaging on two different machines with the same result.

I’ve tried deleting “saved” and “intermediate” folders, switching to 4.20, trying different Package configurations, but I’m running out of ideas… Here is the crash log:

Thanks in advance to anyone who can help!

Log file open, 08/23/18 14:36:29
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: Leviatan
LogInit: Display: Project file not found: ../../../Leviatan/Leviatan.uproject
LogInit: Display: 	Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-953006031) SRandInit(-953006031).
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 1.364374
LogD3D11RHI: Aftermath initialized
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took  0.065s to configure plugins.
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: WinSock: I am DESKTOP-N0O747E (192.168.7.141:0)
LogInit: Build: ++UE4+Release-4.19-CL-4033788
LogInit: Engine Version: 4.19.2-4033788+++UE4+Release-4.19
LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19
LogInit: Net CL: 3944462
LogDevObjectVersion: Number of dev versions registered: 18
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogInit: Compiled (64-bit): Apr 27 2018 02:10:52
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.19
LogInit: Command Line:  
LogInit: Base Directory: E:/Unreal Projects/LeviathanPart01/Build/Leviathan20180823-03/WindowsNoEditor/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogStreaming: Display: Took  0.000s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2018.08.23-12.36.30:883][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.08.23-12.36.30:883][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2018.08.23-12.36.30:945][  0]LogInit: Computer: DESKTOP-N0O747E
[2018.08.23-12.36.30:945][  0]LogInit: User: Monochrome
[2018.08.23-12.36.30:945][  0]LogInit: CPU Page size=4096, Cores=4
[2018.08.23-12.36.30:945][  0]LogInit: High frequency timer resolution =4.101565 MHz
[2018.08.23-12.36.30:945][  0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2018.08.23-12.36.30:945][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.08.23-12.36.30:945][  0]LogMemory: Process Physical Memory: 102.29 MB used, 102.29 MB peak
[2018.08.23-12.36.30:945][  0]LogMemory: Process Virtual Memory: 114.64 MB used, 114.64 MB peak
[2018.08.23-12.36.30:945][  0]LogMemory: Physical Memory: 8934.38 MB used,  7407.09 MB free, 16341.47 MB total
[2018.08.23-12.36.30:945][  0]LogMemory: Virtual Memory: 4527.75 MB used,  7407.09 MB free, 134217728.00 MB total
[2018.08.23-12.36.31:560][  0]LogInit: Using OS detected language (fr-FR).
[2018.08.23-12.36.31:560][  0]LogInit: Using OS detected locale (fr-FR).
[2018.08.23-12.36.31:561][  0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the language.
[2018.08.23-12.36.31:561][  0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the locale.
[2018.08.23-12.36.31:679][  0]LogStreaming: Display: Took  0.128s to EndInitTextLocalization.
[2018.08.23-12.36.32:139][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2018.08.23-12.36.32:139][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2018.08.23-12.36.32:229][  0]LogD3D11RHI: D3D11 adapters:
[2018.08.23-12.36.32:327][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1080 Ti' (Feature Level 11_0)
[2018.08.23-12.36.32:327][  0]LogD3D11RHI:       11127/0/8170 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.08.23-12.36.32:331][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.08.23-12.36.32:331][  0]LogD3D11RHI:       0/0/8170 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.08.23-12.36.32:331][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.08.23-12.36.32:389][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.08.23-12.36.32:389][  0]LogD3D11RHI:     GPU DeviceId: 0x1b06 (for the marketing name, search the web for "GPU Device Id")
[2018.08.23-12.36.32:389][  0]LogWindows: EnumDisplayDevices:
[2018.08.23-12.36.32:389][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1080 Ti' (P:1 D:1)
[2018.08.23-12.36.32:389][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
[2018.08.23-12.36.32:390][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
[2018.08.23-12.36.32:390][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
[2018.08.23-12.36.32:390][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 
[2018.08.23-12.36.32:390][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1080 Ti
[2018.08.23-12.36.32:390][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.08.23-12.36.32:390][  0]LogD3D11RHI:      Driver Date: Unknown
[2018.08.23-12.36.32:390][  0]LogRHI: Texture pool is 7788 MB (70% of 11127 MB)
[2018.08.23-12.36.32:435][  0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed
[2018.08.23-12.36.32:435][  0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed
[2018.08.23-12.36.32:435][  0]LogD3D11RHI: Async texture creation enabled
[2018.08.23-12.36.32:578][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.08.23-12.36.32:837][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.08.23-12.36.32:862][  0]LogSlate: Using Freetype 2.6.0
[2018.08.23-12.36.32:888][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.08.23-12.36.32:888][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.08.23-12.36.33:044][  0]LogAssetRegistry: FAssetRegistry took 0.0413 seconds to start up
[2018.08.23-12.36.33:487][  0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 1 prioritized culture(s) in 0.004151 seconds
[2018.08.23-12.36.33:488][  0]LogPakFile: New pak file ../../../Leviatan/Content/Paks/Leviatan-WindowsNoEditor.pak added to pak precacher.
[2018.08.23-12.36.33:508][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.08.23-12.36.33:790][  0]LogNetVersion: Leviatan , NetCL: 3944462, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2980068213)
[2018.08.23-12.36.34:521][  0]LogMoviePlayer: Initializing movie player
[2018.08.23-12.36.34:751][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.08.23-12.36.34:762][  0]LogOcInput: OculusInput pre-init called
[2018.08.23-12.36.34:765][  0]LogUObjectArray: 32150 objects as part of root set at end of initial load.
[2018.08.23-12.36.34:765][  0]LogUObjectAllocator: 5924816 out of 0 bytes used by permanent object pool.
[2018.08.23-12.36.34:765][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.08.23-12.36.34:777][  0]LogEngine: Initializing Engine...
[2018.08.23-12.36.34:784][  0]LogHMD: Oculus plugin initialized. Version: 4.19.2-4033788+++UE4+Release-4.19, OVRPlugin: 1.21.0
[2018.08.23-12.36.34:796][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2018.08.23-12.36.34:797][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2018.08.23-12.36.35:284][  0]LogInit: XAudio2 using 'Casque (Rift Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2018.08.23-12.36.35:303][  0]LogInit: FAudioDevice initialized.
[2018.08.23-12.36.35:313][  0]LogInit: Texture streaming: Enabled
[2018.08.23-12.36.35:452][  0]LogInit: Display: Game Engine Initialized.
[2018.08.23-12.36.35:474][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.08.23-12.36.35:474][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2018.08.23-12.36.35:474][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2018.08.23-12.36.35:509][  0]LogInit: Display: Starting Game.
[2018.08.23-12.36.35:509][  0]LogNet: Browse: /Game/Map/Map?Name=Player
[2018.08.23-12.36.35:511][  0]LogLoadingSplash: Loading begins
[2018.08.23-12.36.35:511][  0]LogLoad: LoadMap: /Game/Map/Map?Name=Player