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Multiplayer: Rules Keep World of the function DetachFromComponent not work on the client. UE-63267

DetachFromComponent gives strange relative location, but in the server it's ok. Also Keep World normal work with actors - DetachFromActor.

VIDEO : https://youtu.be/qY3XdyaYPE0

Steps to reproduce:

1) download test project https://drive.google.com/open?id=1rIQvuuDfAZuKrFoi4v2CCfNkTuiyYJXY (clean ThirdPersonTemplate with a little attach detach modification - folder Test in the Content and input logic in the ThirdPersonCharacter)

2) play NewEditorWindows (tested in the Packaged too) - players 2

3) go to the left 2 coubs, when coub intersect with char red grab sphere press E for attach

4) move coub around and press E again for detach

5) server see that transform is ok, but client see that on this place no coub

Photo of the logic : alt text

I also submited it in the bug submission form, but I need some track of this issue.

Product Version: UE 4.20
Tags:
simplelogic.png (577.4 kB)
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asked Aug 23 '18 at 02:00 PM in Bug Reports

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6r0m
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avatar image Jeff A ♦♦ STAFF Aug 23 '18 at 04:48 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image 6r0m Aug 23 '18 at 04:53 PM
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answered Aug 23 '18 at 04:56 PM

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6r0m
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