DetachFromComponent gives strange relative location, but in the server it’s ok.
Also Keep World normal work with actors - DetachFromActor.
VIDEO : Keep world not work on DetachFromComponent on the client side - YouTube
Steps to reproduce:
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download test project TestAttach.rar - Google Drive
(clean ThirdPersonTemplate with a little attach detach modification - folder Test in the Content and input logic in the ThirdPersonCharacter) -
play NewEditorWindows (tested in the Packaged too) - players 2
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go to the left 2 coubs, when coub intersect with char red grab sphere press E for attach
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move coub around and press E again for detach
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server see that transform is ok, but client see that on this place no coub
Photo of the logic :
I also submited it in the bug submission form, but I need some track of this issue.