Steam : FindSession result empty for anybody after first client join.
I’m working on a multiplayer Game and have a possible issue with FindSessions on STEAM. I’m following those steps
1) Creating a session on Host (I don’t launch any Travel):
2) Find and join Session with one client (no travel…). It work well.
3) Note that I don’t call StartSession and Session state stay : Pending (2).
4) Call a find session from a second client : Nothing found !
Notice that this problem don't appear if bAllowJoinInProgress is set to true. But I don’t wan’t that anybody join after the StartSession. Is it an issue or I misunderstand the role of bAllowJoinInProgress ?
asked Aug 23 '18 at 02:25 PM in C++ Programming
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