Trying to make my AI "Jumpscare" Blueprint have custom target and custom trigger

Hi, I am trying to make an AI jump scare blueprint that I can place into the map. It will need to make the character rush past the player. My problem is making the AI move to a point in the blueprint. I know that you can use the level blueprint, but I want to be able to place an instance of the blueprint and customize it so that I can change it to fit the environment.  I have already tried to make a blueprint, but the character doesn’t move. when I enter the trigger. I did some debugging and found that the AI thinks that it has gone to its destination.

This is all of my logic for the AI and it inherits from the Character Class