How to use Paragon Assets for AI Character?
Hi! I've downloaded Paragon Assets to begin creating my first enemies. I made a c++ controller, c++ character, a behavior tree, a blackboard and now I want to use Paragon Skeletal Mesh and his own Animation Blueprint. I've did it! Everything cool, but animation for movement does not work, ofc. I took a look in his Blueprints and all are for the Player Character. Now, I ask you guys, how can I use Paragon Character for AI and not for My Character to play with?
Like using the Third Person Template. If I make him fallow me, he will run like in his Animation, he will jump and everything. But with custom assets, how can I do it?
i think ive found the solution to this issue and its actually pretty simple. basic ai characters dont seem to use acceleration for nav movement for ... reasons haha no idea why. the paragon assets movements are based on acceleration but there is a way to make the ai character use it too. open the character and select the movement component, then search for nav movement section, there you will find a use acceleration for paths option, you need to check this box. after that your anims should work. i just found this and it seems to work but i havent looked into it a ton or done extensive testing, but initial results would indicate it works.
answered Sep 10 '18 at 01:41 AM
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