Point light not casting shadow from tesselated mesh in forward rendering
The problem is that Directional lights and Spot lights will cast a shadow from a tesselated object in forward rendering, but a point light will not. Shown here.
The spot and directional light correctly shadow and self shadow, the point light casts no shadow whatsoever. I have tried with static, stationary and moveable.
As shown here in the gif - the box on the left correctly casts a shadow onto the tesselated material, though the same box on the right with the tesselated material casts nothing. both the right square and the background mesh ahve the same material. also note that they dont self shadow either.
Any ideas? Im thinking this is a bug.
Cheers Swin : /storage/temp/251399-shadowproblem.gif
asked Aug 23 '18 at 07:40 PM in Bug Reports
Turns out enabling 'RayTraced DistanceField Shadows' did the trick!
answered Aug 23 '18 at 09:18 PM
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