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My project crashes on opening

Hi,

I was working on Unreal on some inventory system. I managed to make it functionnal. I saved my project, and then I had to go (for like, 10 mins). When I came back, Unreal has crashed, and since, I can't open my project ! It keeps crashing aroung 93% on opening...

I worked all the day on that Inventory system and I would go crazy if I've lost everything...

Here's my log file :

 Log file open, 08/24/18 02:33:59
 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
 LogWindows: File 'aqProf.dll' does not exist
 LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
 LogWindows: File 'VSPerf140.dll' does not exist
 LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi.dll' does not exist
 LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi32e.dll' does not exist
 LogInit: Display: Running engine for game: Test_env_2_JALDRAS
 LogPlatformFile: Not using cached read wrapper
 LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
 LogStats: Stats thread started at 0.175771
 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
 LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
 LogPluginManager: Mounting plugin Paper2D
 LogPluginManager: Mounting plugin AISupport
 LogPluginManager: Mounting plugin LightPropagationVolume
 LogPluginManager: Mounting plugin CLionSourceCodeAccess
 LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
 LogPluginManager: Mounting plugin GitSourceControl
 LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
 LogPluginManager: Mounting plugin NullSourceCodeAccess
 LogPluginManager: Mounting plugin PerforceSourceControl
 LogPluginManager: Mounting plugin SubversionSourceControl
 LogPluginManager: Mounting plugin UObjectPlugin
 LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
 LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
 LogPluginManager: Mounting plugin XCodeSourceCodeAccess
 LogPluginManager: Mounting plugin AssetManagerEditor
 LogPluginManager: Mounting plugin CryptoKeys
 LogPluginManager: Mounting plugin DataValidation
 LogPluginManager: Mounting plugin FacialAnimation
 LogPluginManager: Mounting plugin GameplayTagsEditor
 LogPluginManager: Mounting plugin MacGraphicsSwitching
 LogPluginManager: Mounting plugin MeshEditor
 LogPluginManager: Mounting plugin MobileLauncherProfileWizard
 LogPluginManager: Mounting plugin PluginBrowser
 LogPluginManager: Mounting plugin SpeedTreeImporter
 LogPluginManager: Mounting plugin DatasmithContent
 LogPluginManager: Mounting plugin AlembicImporter
 LogPluginManager: Mounting plugin AppleImageUtils
 LogPluginManager: Mounting plugin AppleVision
 LogPluginManager: Mounting plugin BackChannel
 LogPluginManager: Mounting plugin CharacterAI
 LogPluginManager: Mounting plugin GeometryCache
 LogPluginManager: Mounting plugin HTML5Networking
 LogPluginManager: Mounting plugin ProxyLODPlugin
 LogPluginManager: Mounting plugin MagicLeap
 LogPluginManager: Mounting plugin MagicLeapEmulator
 LogPluginManager: Mounting plugin MagicLeapMedia
 LogPluginManager: Mounting plugin FactionsExtension
 LogPluginManager: Mounting plugin AndroidMedia
 LogPluginManager: Mounting plugin AvfMedia
 LogPluginManager: Mounting plugin ImgMedia
 LogPluginManager: Mounting plugin LinearTimecode
 LogPluginManager: Mounting plugin MediaCompositing
 LogPluginManager: Mounting plugin MediaPlayerEditor
 LogPluginManager: Mounting plugin WmfMedia
 LogPluginManager: Mounting plugin TcpMessaging
 LogPluginManager: Mounting plugin UdpMessaging
 LogPluginManager: Mounting plugin ActorSequence
 LogPluginManager: Mounting plugin LevelSequenceEditor
 LogPluginManager: Mounting plugin MatineeToLevelSequence
 LogPluginManager: Mounting plugin NetcodeUnitTest
 LogPluginManager: Mounting plugin NUTUnrealEngine4
 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
 LogPluginManager: Mounting plugin OnlineSubsystemIOS
 LogPluginManager: Mounting plugin OnlineSubsystem
 LogPluginManager: Mounting plugin OnlineSubsystemNull
 LogPluginManager: Mounting plugin OnlineSubsystemUtils
 LogPluginManager: Mounting plugin LauncherChunkInstaller
 LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
 LogPluginManager: Mounting plugin AndroidMoviePlayer
 LogPluginManager: Mounting plugin AndroidPermission
 LogPluginManager: Mounting plugin AppleMoviePlayer
 LogPluginManager: Mounting plugin ArchVisCharacter
 LogPluginManager: Mounting plugin AudioCapture
 LogPluginManager: Mounting plugin CableComponent
 LogPluginManager: Mounting plugin CustomMeshComponent
 LogPluginManager: Mounting plugin EditableMesh
 LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
 LogPluginManager: Mounting plugin GoogleCloudMessaging
 LogPluginManager: Mounting plugin ImmediatePhysics
 LogPluginManager: Mounting plugin IOSDeviceProfileSelector
 LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
 LogPluginManager: Mounting plugin LocationServicesBPLibrary
 LogPluginManager: Mounting plugin MobilePatchingUtils
 LogPluginManager: Mounting plugin OculusVR
 LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
 LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
 LogPluginManager: Mounting plugin PhysXVehicles
 LogPluginManager: Mounting plugin ProceduralMeshComponent
 LogPluginManager: Mounting plugin RuntimePhysXCooking
 LogPluginManager: Mounting plugin SteamVR
 LogPluginManager: Mounting plugin WindowsMoviePlayer
 LogStreaming: Display: Took  0.224s to configure plugins.
 LogInit: Using libcurl 7.55.1-DEV
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2h
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
 LogInit:  - LocalHostAddr = Default
 LogInit:  - BufferSize = 65536
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogInit: Build: ++UE4+Release-4.20-CL-4233996
 LogInit: Engine Version: 4.20.1-4233996+++UE4+Release-4.20
 LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
 LogInit: Net CL: 4212847
 LogInit: OS: Windows 10 (), CPU:        Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 3000
 LogInit: Compiled (64-bit): Jul 26 2018 10:07:30
 LogInit: Compiled with Visual C++: 19.13.26129.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.20
 LogInit: Command Line: 
 LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogDevObjectVersion: Number of dev versions registered: 20
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
 LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
 LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
 LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
 LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
 LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
 LogStreaming: Display: Took  0.004s to delete old logs.
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 [2018.08.24-00.34.00:223][  0]LogInit: Selected Device Profile: [Windows]
 [2018.08.24-00.34.00:224][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 [2018.08.24-00.34.00:237][  0]LogHAL: Display: Platform has ~ 6 GB [6270857216 / 8589934592 / 6], which maps to Smaller [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
 [2018.08.24-00.34.00:237][  0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
 [2018.08.24-00.34.00:237][  0]LogInit: Going up to parent DeviceProfile []
 [2018.08.24-00.34.00:238][  0]LogInit: Computer: SACHA-PC
 [2018.08.24-00.34.00:238][  0]LogInit: User: Sacha
 [2018.08.24-00.34.00:238][  0]LogInit: CPU Page size=4096, Cores=2
 [2018.08.24-00.34.00:238][  0]LogInit: High frequency timer resolution =2.435878 MHz
 [2018.08.24-00.34.00:238][  0]LogMemory: Memory total: Physical=5.8GB (6GB approx)
 [2018.08.24-00.34.00:238][  0]LogMemory: Platform Memory Stats for Windows
 [2018.08.24-00.34.00:238][  0]LogMemory: Process Physical Memory: 104.35 MB used, 104.35 MB peak
 [2018.08.24-00.34.00:238][  0]LogMemory: Process Virtual Memory: 84.45 MB used, 84.45 MB peak
 [2018.08.24-00.34.00:238][  0]LogMemory: Physical Memory: 3580.24 MB used,  2400.12 MB free, 5980.36 MB total
 [2018.08.24-00.34.00:238][  0]LogMemory: Virtual Memory: 4617.59 MB used,  2400.12 MB free, 134217728.00 MB total
 [2018.08.24-00.34.00:264][  0]LogInit: Using OS detected language (fr-FR).
 [2018.08.24-00.34.00:264][  0]LogInit: Using OS detected locale (fr-FR).
 [2018.08.24-00.34.00:265][  0]LogTextLocalizationManager: No specific localization for 'fr-FR' exists, so the 'fr' localization will be used.
 [2018.08.24-00.34.00:267][  0]LogStreaming: Display: Took  0.003s to InitEngineTextLocalization.
 [2018.08.24-00.34.00:267][  0]LogInit: Setting process to per monitor DPI aware
 [2018.08.24-00.34.00:347][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
 [2018.08.24-00.34.00:347][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
 [2018.08.24-00.34.00:690][  0]LogHMD: Failed to initialize OpenVR with code 105
 [2018.08.24-00.34.00:690][  0]LogD3D11RHI: D3D11 adapters:
 [2018.08.24-00.34.00:781][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GT 630M' (Feature Level 11_0)
 [2018.08.24-00.34.00:781][  0]LogD3D11RHI:       963/0/2990 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
 [2018.08.24-00.34.00:839][  0]LogD3D11RHI:    1. 'NVIDIA GeForce GT 630M' (Feature Level 11_0)
 [2018.08.24-00.34.00:840][  0]LogD3D11RHI:       963/0/2990 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
 [2018.08.24-00.34.00:849][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 [2018.08.24-00.34.00:849][  0]LogD3D11RHI:       963/0/2990 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 [2018.08.24-00.34.00:849][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
 [2018.08.24-00.34.00:862][  0]LogD3D11RHI: Creating new Direct3DDevice
 [2018.08.24-00.34.00:862][  0]LogD3D11RHI:     GPU DeviceId: 0xde9 (for the marketing name, search the web for "GPU Device Id")
 [2018.08.24-00.34.00:862][  0]LogWindows: EnumDisplayDevices:
 [2018.08.24-00.34.00:862][  0]LogWindows:    0. 'Intel(R) HD Graphics 3000' (P:1 D:1)
 [2018.08.24-00.34.00:863][  0]LogWindows:    1. 'Intel(R) HD Graphics 3000' (P:0 D:0)
 [2018.08.24-00.34.00:863][  0]LogWindows:    2. 'NVIDIA GeForce GT 630M' (P:0 D:0)
 [2018.08.24-00.34.00:863][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter 
 [2018.08.24-00.34.00:863][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GT 630M
 [2018.08.24-00.34.00:863][  0]LogD3D11RHI:   Driver Version: 391.35 (internal:23.21.13.9135, unified:391.35)
 [2018.08.24-00.34.00:863][  0]LogD3D11RHI:      Driver Date: 3-23-2018
 [2018.08.24-00.34.00:863][  0]LogRHI: Texture pool is 674 MB (70% of 963 MB)
 [2018.08.24-00.34.00:910][  0]LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
 [2018.08.24-00.34.00:910][  0]LogD3D11RHI: Async texture creation enabled
 [2018.08.24-00.34.00:929][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
 [2018.08.24-00.34.00:930][  0]LogShaderCompilers: Guid format shader working directory is -34 characters bigger than the processId version (../../../../../../Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/Intermediate/Shaders/WorkingDirectory/10288/).
 [2018.08.24-00.34.00:930][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Sacha/AppData/Local/Temp/UnrealShaderWorkingDir/4B0E29E9435ADC272D7A9C9223B8EEC2/'.
 [2018.08.24-00.34.01:414][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
 [2018.08.24-00.34.01:437][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
 [2018.08.24-00.34.01:462][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
 [2018.08.24-00.34.01:487][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
 [2018.08.24-00.34.01:510][  0]LogTemp: Display: Loaded TP MacTargetPlatform
 [2018.08.24-00.34.01:540][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
 [2018.08.24-00.34.01:572][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
 [2018.08.24-00.34.01:602][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
 [2018.08.24-00.34.01:611][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:750][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2018.08.24-00.34.01:751][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
 [2018.08.24-00.34.01:822][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
 [2018.08.24-00.34.01:822][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
 [2018.08.24-00.34.01:855][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
 [2018.08.24-00.34.01:855][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
 [2018.08.24-00.34.01:872][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
 [2018.08.24-00.34.01:890][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
 [2018.08.24-00.34.01:907][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
 [2018.08.24-00.34.01:925][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
 [2018.08.24-00.34.01:937][  0]LogTemp: Display: Loaded TP LuminTargetPlatform
 [2018.08.24-00.34.01:937][  0]LogTargetPlatformManager: Display: Building Assets For Windows
 [2018.08.24-00.34.02:007][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
 [2018.08.24-00.34.02:007][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
 [2018.08.24-00.34.02:007][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
 [2018.08.24-00.34.03:136][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
 [2018.08.24-00.34.03:223][  0]LogDerivedDataCache: Loaded boot cache 0.09s 71MB C:/Users/Sacha/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
 [2018.08.24-00.34.03:223][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Sacha/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
 [2018.08.24-00.34.03:224][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 [2018.08.24-00.34.03:224][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 [2018.08.24-00.34.03:224][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 [2018.08.24-00.34.03:224][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 [2018.08.24-00.34.03:244][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 [2018.08.24-00.34.03:257][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Sacha/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 [2018.08.24-00.34.03:257][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
 [2018.08.24-00.34.03:257][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
 [2018.08.24-00.34.03:287][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
 [2018.08.24-00.34.03:289][  0]LogSlate: Using FreeType 2.6.0
 [2018.08.24-00.34.03:290][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 [2018.08.24-00.34.03:391][  0]LogAssetRegistry: FAssetRegistry took 0.0286 seconds to start up
 [2018.08.24-00.34.03:947][  0]LogInit: Selected Device Profile: [Windows]
 [2018.08.24-00.34.04:133][  0]LogSimplygon: Simplygon DLL not present - disabling.
 [2018.08.24-00.34.04:137][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
 [2018.08.24-00.34.04:137][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
 [2018.08.24-00.34.04:137][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
 [2018.08.24-00.34.04:137][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
 [2018.08.24-00.34.04:155][  0]LogNetVersion: Test_env_2_JALDRAS 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3169377370)
 [2018.08.24-00.34.04:946][  0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.206962 seconds
 [2018.08.24-00.34.04:954][  0]LogUObjectArray: 38425 objects as part of root set at end of initial load.
 [2018.08.24-00.34.04:954][  0]LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool.
 [2018.08.24-00.34.04:954][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 [2018.08.24-00.34.06:024][  0]LogFactions: Factions: Log Started
 [2018.08.24-00.34.06:028][  0]LogTcpMessaging: Initializing TcpMessaging bridge
 [2018.08.24-00.34.06:042][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 [2018.08.24-00.34.06:218][  0]SourceControl: Source control is disabled
 [2018.08.24-00.34.06:218][  0]SourceControl: Source control is disabled
 [2018.08.24-00.34.06:220][  0]SourceControl: Source control is disabled
 [2018.08.24-00.34.06:221][  0]SourceControl: Source control is disabled
 [2018.08.24-00.34.06:416][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
 [2018.08.24-00.34.06:484][  0]LogOcInput: OculusInput pre-init called
 [2018.08.24-00.34.06:564][  0]LogEngine: Initializing Engine...
 [2018.08.24-00.34.06:569][  0]LogHMD: Failed to initialize OpenVR with code 105
 [2018.08.24-00.34.06:571][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
 [2018.08.24-00.34.06:571][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 [2018.08.24-00.34.06:571][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
 [2018.08.24-00.34.06:572][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 [2018.08.24-00.34.06:871][  0]LogInit: Initializing FReadOnlyCVARCache
 [2018.08.24-00.34.06:889][  0]LogAIModule: Creating AISystem for world Untitled
 [2018.08.24-00.34.06:900][  0]LogInit: XAudio2 using 'Haut-parleurs (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
 [2018.08.24-00.34.06:955][  0]LogInit: FAudioDevice initialized.
 [2018.08.24-00.34.06:955][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
 [2018.08.24-00.34.08:235][  0]LogDerivedDataCache: Saved boot cache 1.28s 71MB C:/Users/Sacha/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
 [2018.08.24-00.34.08:246][  0]LogInit: Texture streaming: Enabled
 [2018.08.24-00.34.08:266][  0]LogEngineSessionManager: EngineSessionManager initialized
 [2018.08.24-00.34.08:281][  0]LogInit: Transaction tracking system initialized
 [2018.08.24-00.34.08:305][  0]BlueprintLog: New page: Editor Load
 [2018.08.24-00.34.08:397][  0]LocalizationService: Localization service is disabled
 [2018.08.24-00.34.08:741][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
 [2018.08.24-00.34.08:741][  0]LogCook: Display: Mobile HDR setting 1
 [2018.08.24-00.34.08:741][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
 [2018.08.24-00.34.08:741][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
 [2018.08.24-00.34.08:741][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 [2018.08.24-00.34.08:741][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
 [2018.08.24-00.34.08:741][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 [2018.08.24-00.34.08:769][  0]LogFileCache: Scanning file cache for directory 'C:/Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/Content/' took 0.02s
 [2018.08.24-00.34.08:769][  0]LogFactionsEditor: FactionsEditor: Log Started
 [2018.08.24-00.34.08:911][  0]SourceControl: Source control is disabled
 [2018.08.24-00.34.08:911][  0]Cmd: MAP LOAD FILE="../../../../../../Users/Sacha/Documents/Unreal Projects/Test_env_2_JALDRAS 4.20/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 [2018.08.24-00.34.08:911][  0]LightingResults: New page: Lighting Build
 [2018.08.24-00.34.08:914][  0]MapCheck: New page: Map Check
 [2018.08.24-00.34.08:915][  0]LightingResults: New page: Lighting Build
 [2018.08.24-00.34.09:418][  0]LogLinker: Error: Bad name index -1/402
 [2018.08.24-00.34.09:422][  0]LogWindows: Windows GetLastError: L’opération a réussi. (0)


I see this "[2018.08.24-00.34.09:418][ 0]LogLinker: Error: Bad name index -1/402" But I have no idea of what it is...

Any help would be really appreciated

Thanks

Product Version: UE 4.20
Tags:
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asked Aug 24 '18 at 11:15 AM in Bug Reports

avatar image

Agonarrlith
1

avatar image Jeff A ♦♦ STAFF Aug 24 '18 at 01:57 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

avatar image lexcelsior Aug 24 '18 at 02:32 PM

Having the same issue, I saved my project, closed it to make a backup, and now it won't open, just crashes with a very similar log to OP's.

edit; downloaded debug symbols and tried again, turns out I had a material that was causing issues for me.... deleted it from my content folder and it opens again.

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