Why does mic input not sustain over a longer period of time while making a constant sound using the new Audio Capture Component?
I've set up the Audio Capture component using the new audio engine in UE 4.20 and am printing out the results of the mic input amplitude. Everything works perfectly, except if I make a long and continuous sound the amplitude drops after a period of 1 or 2 seconds down to its default value. I then have to stop making a sound and start again for the correct amplitude to show up but it drops down every time. It seems as if there is some sort of time limit on a continuous sound.
Why does this happen? Is there a setting in the C++ script I can change or anything else I can do about this?
asked Aug 24 '18 at 04:09 AM in Using UE4
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