In which blueprint class should I put widget logic?
As mentioned in the title, I was wondering where i should put my widget logic for menus and such. I was thinking either gamestate or playerstate but I don't understand the differences between them. Any help is appreciated!
asked Aug 24 '18 at 04:27 AM in Blueprint Scripting
Are you making a multiplayer game?
GameState - is replicated across server and client.
PlayerState - holds data relevant to the player
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