wrong scaling on imported geometry

Hi, when I import (via datasmith) geometry from SketchUp or 3dsmax (without any textures) and apply material (from StarterContent) on it in Unreal it comes out extremely small (approx 100 times smaller than on UE geometry from starter content). What could be a reason dor this or how to fix this?

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Hello Jeff,

thanks for a quick response.
I’ve reported the issue as instructed.
looking forward to resolving the problem

Robert