Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How to track down a reference to asset?

I am trying to migrate assets from a sample project into a project which I want to use as a pseudo asset library. When I try to do the migrate, I often see things in the Asset Report that don't even exist in the Content Browser like in the attached image. The report shows a folder "WaterPlane" and sub-folders and 1 asset will be included in the migrate but that asset doesn't exist anywhere in the project (that I can tell) and the folder structure also doesn't exist.

How can I track down and/or remove this erroneous asset from the migrate task list? alt text

Product Version: UE 4.20
1.jpg (106.9 kB)
more ▼

asked Aug 24 '18 at 01:50 PM in Using UE4

avatar image

11 1 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question