VR image not consistent
I'm developing a simulation using VR. I've set up a HTC Vive and my code seems to integrate well with it. However, when I put the headset on, the right lens shows the objects within the simulation to be quite far away whereas the left lens shows the object at the correct distance. Consequently, you get a merged image which is incorrect/blurry/omits visual details. Does anyone know how to fix this issue?
P.S. I get an error saying 'Compositor is not fullscreen' which doesn't go away if that helps...
asked Aug 24 '18 at 01:07 PM in VR
Upgrading the engine to 4.20 seemed to fix the issue for me :)
answered Sep 04 '18 at 10:08 AM
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