Meshes affected by Wind (grass)

I’ve been trying to recreate moveable foliage shader, but it seems that material editor is missing Wind node.
Is there now other way of doing it, or the node is planned to make it later ?

The wind functionality from UE3 has been removed. You should look in to the Material Parameter Collections feature we are implementing in UE4. If it’s not in the current version of Rocket it will make it in to the next version. The functionality is similar but more general. You will be able to define parameters you can read from any material and set them globally from Blueprint.