Help Setting Up AnimBP to Check if Holding Weapon
I'm having some trouble configuring my CharacterAnimBP to include different animations when holding various weapons. I'm currently only working with one weapon and if I can get it working I'll know how to setup for the rest later. So far I have:
I'm sure I'm overcomplicating this but all I'm trying to do is be able to access this boolean from the anim bp so that I can check if it's true or false and update the animation accordingly. From what I found online it seems the only way to do this is by using a "cast to" node, but the problem is I don't know how to set up the object portion. If there is a better method or solution to my current setup please let me know, any help would be appreciated!
asked Aug 24 '18 at 03:16 PM in Blueprint Scripting
You will also need two state machines, one for the upper and one for the lower body.
answered Aug 24 '18 at 03:34 PM
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