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请问应该如何整合Facebook-login?

我们游戏正在制作海外版,希望可以接入facebook登录的功能。不过我尝试了很久,也没有打包通过。在去年的版本中,所有的功能在一个aar包中,直接可以打包通过; 今年拆分成了几个模块,单独打包login时,很多依赖关系导致无法打包通过,请问是否有这方面的指导或者文档可以参考的?

Product Version: UE 4.16
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asked Aug 24 '18 at 04:16 PM in Chinese

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ggalt
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UE4工程是按照模块划分来组织的,cpp代码的编译主要看项目的build.cs文件中对您项目使用的各个模块的引用. 你可以打开几个ue4的模块中的build.cs参考下应该就明了啦. 需要注意的就是避免环形依赖即可. 关于Build目前官方文档连接:https://docs.unrealengine.com/en-us/Programming/BuildTools

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answered Nov 27 '18 at 02:01 PM

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