Retargetting animations to first person skeleton rotates the skeleton in weird directions

Im trying to retarget aimations from the shooter tutorial example and from the paragon murdock pack to the default first person character. It seems that each one of these rotate the entire skeleton in completely different directions (on the x and y axis). I had a system set up with the shooter animations using the transform modify bone node on the pelvis bone and that seemed to work at first, but now with murdock, when the animations play they rotate the skeleton WHILE the animation is playing, and then rotate it back when its finished. Ive never seen this before and i think its really weird, does anyone have any ideas on a simple way to fix this?