NavMesh + Procedural Generation + Build_Button
a simple example of generating something:
when you click the build button NavMesh does not consider the whole generation
I created a BlueprintFunctionLibrary:
but when the button is clicked, the function does not work from the construction script
how to act in such a situation, that would navmesh always generated correctly, under any circumstances?
And also the question of EpicGames - why does not Blueprints have a navigation update function?
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