I have tried to reshape a navmeshboundsvolume, but the green highlight seems to always end up being a square.
In order to get around this, i’ve shaped a box brush to the shape i require and the navmeshboundsvolume does an okay job at creating a surface to walk on this specific shape… however, i feel like i’m missing a trick with the navmeshboundsvolume… Is there a way of shaping it?
This is my box mesh version working okay:
This is what happens when i shape a navmesh:
If I can’t shape nav meshes (which is kind of fine) then how do i make a static mesh invisible? Blocking volumes do not seem to accept navmesh.